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To kill a game

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To kill a game

Post by Sparx the Cy-Wolf on Sat Nov 28, 2009 7:03 am

First topic message reminder :

I've been thinking about killing my game "Diamond Quest" for several reasons:

Exclamation Not well planned
Exclamation hardly anybody plays
Exclamation I've no idea how to finish it off

What I want to do is kill this game and replace it with something else of the same gamplay, i.e. a platformer.
However this time I want to do it based on a "theme" that is well known, like my Metal Sonic game which has become a success for me, it was based on the popular sonic series, where as Diamond Quest was just something random.

So here was what I was thinking: "Virtual Homer".

Basically it's Homer Simpson going through several gaming themes such :

Exclamation Tetris
Exclamation Pacman
Exclamation Super Mario land (several ideas here)
Exclamation Sonic

What I want to try here is to combine the humour of homer with the gameplay of different gaming themes, for instance Homer flying through space defeating viruses from dr.mario, etc.

However, I want to expand ideas further than just these four, (or any oher I can come up with).

So any ideas?
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Re: To kill a game

Post by Sparx the Cy-Wolf on Tue Dec 08, 2009 4:03 am

..................I don't know!
I was tossed about completely about the characters and ideas I just ccompletly forgot!
*Deep thought*....................................................................................................
........................................................................................................................
.........................................................................................................................
..........................................................................................................................
.............................Well......I did always want to try my own version of one of the Thunder force games, NOBODIES done it before because nobodies ripped any sprites from the series...maybe I should give that go?
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Re: To kill a game

Post by CarnivorousA on Wed Dec 09, 2009 9:11 pm

You could, just don't copy it too well, or it will have no originality in the gameplay.

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Re: To kill a game

Post by Sparx the Cy-Wolf on Thu Dec 10, 2009 1:44 am

OK, just be sure has anybody played any of the thunder force games?
It's just that other wise if you haven't you may not have a clue what I'm on about.

For instance:
I may think about basing this game between the events of thunder force 5 and 6 where the pilot of the ship RVR-02 Vambrace self destructed it in order to prevent any further threats to the human race.
Now in this game you would pilot either the FIRE LEO-04 Rynex or the FIRE LEO-03 Styx (I haven't decided yet) as a part of a search party looking for the missing Rynex craft that was discovered by the humans in Thunder force 5, during this you will encounter the Part Orn Faust fleet that was to invade earth (This invasion would act as the 1st "wave" of the invasion, in the game thunder force 6 that would be the 2nd "wave").

So did anybody catch that?
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Re: To kill a game

Post by CarnivorousA on Thu Dec 10, 2009 4:51 am

So it's a scrolling shooter?

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Re: To kill a game

Post by Sparx the Cy-Wolf on Thu Dec 10, 2009 3:37 pm

ah ha......why?
Do you think I may be overdoing it with the scrilling shooters?
It's just I Really like them! Very Happy
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Re: To kill a game

Post by CarnivorousA on Thu Dec 10, 2009 4:09 pm

Scrolling shooters can't have characters that easily. If there's a massive *** story behind the character all that's really happening in the game is peow peow peow. Plus scrolling shooters are only really good if it has like 50 features, killer graphics and awesomely intense gameplay. So if you're continuing a scroller, make sure you flog the crap off every scroller ever. Don't want to sound harsh or nothing.

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Re: To kill a game

Post by Sparx the Cy-Wolf on Thu Dec 10, 2009 5:04 pm

when you mean "flog the crap off every scroller ever", do you mean do some research on enemy behaviour, scenery, boss behaviours,etc.

Or am I going in the wrong direction?
I do want to get this right!
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Re: To kill a game

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