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Pacman (good clone)

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Pacman (good clone)

Post by The Dark Ninja on Sat Nov 21, 2009 4:33 pm

this project is to make a clone of pacman most people who try to recreate pacman with GM do not make the ghost's A.I. right, i am going to try to Razz i know a site that tells me the ghost's A.I. now i am going to make it in GM it is also going to have a rack test to skip levels and the famouse pacman kill screen,i have coaght pacman fever too, Very Happy and i am going to get good sound and right speed scatter mode and stuff correct,
wish me luck. Razz Razz Razz Razz Razz
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pacmans
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Re: Pacman (good clone)

Post by Sparx the Cy-Wolf on Sun Nov 22, 2009 9:52 am

is this the same game we were discussing about a millennium ago?
By the way your pacmen are moonwalking....they're going in the wrong direction.
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Re: Pacman (good clone)

Post by fooey on Sun Nov 22, 2009 10:42 am

weoohoo! mj pacs!

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Re: Pacman (good clone)

Post by The Dark Ninja on Sun Nov 22, 2009 1:38 pm

no the one that i was talking about forever ago was pacman XP or also known as pacman experiance but it was not that good i am using this site for ghost A.I. and stuff http://home.comcast.net/~jpittman2/pacman/pacmandossier.html
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Re: Pacman (good clone)

Post by Sparx the Cy-Wolf on Sun Nov 22, 2009 2:19 pm

interesting read Very Happy
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Re: Pacman (good clone)

Post by The Dark Ninja on Sun Nov 22, 2009 3:12 pm

yep
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Re: Pacman (good clone)

Post by The SNIC on Sun Nov 22, 2009 3:48 pm

yup, not yep... Razz

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Re: Pacman (good clone)

Post by opticalillusions64 on Sun Nov 22, 2009 6:02 pm

I find it annoying on yoyo that so many people upload the pacman example.
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Re: Pacman (good clone)

Post by Sparx the Cy-Wolf on Mon Nov 23, 2009 5:52 am

They're first timers, they don't know any better....bless them. Razz
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Re: Pacman (good clone)

Post by The Dark Ninja on Mon Nov 23, 2009 5:22 pm

mine is just using the pacman sprites for examples none are going to be in it and maze will look the same
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Re: Pacman (good clone)

Post by The SNIC on Mon Nov 23, 2009 5:58 pm

right.... I just use blocks to start

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Re: Pacman (good clone)

Post by Sparx the Cy-Wolf on Sat Nov 28, 2009 6:24 am

how are you going to tackle the ghosts changing direction?
Remember...in the original the ghosts DID NOT reverse direction !
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Re: Pacman (good clone)

Post by CarnivorousA on Sat Nov 28, 2009 5:06 pm

Guess you could use something like:

if floor(1) == 0
direction += 90
else
direction += -90

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Re: Pacman (good clone)

Post by fooey on Sat Nov 28, 2009 5:29 pm

or ... um... yeah that would work... i guess

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Ive made a game like pacman.

Post by zemonte on Mon Jan 25, 2010 7:39 pm

I've made quite a few games like Pacman but lost interest. I get really far but then just moved to my panda game. I dropped that one too. I'm sorta experienced but The only thing I have trouble with is like making right sprite for right thing. I know I have the right code most of the time just never really good at them. EX. Like walking ones. as in 3 frames in a walk. I can do just like changing the sprite when the direction changes. Very Happy I probably lost you guys. But anyways. If you need any help im here.
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Re: Pacman (good clone)

Post by fooey on Tue Jan 26, 2010 1:40 pm

ok kool who was morgan freeman? my friend keeps laking about her and i don't know who she is.

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Re: Pacman (good clone)

Post by zemonte on Tue Jan 26, 2010 3:49 pm

Im glad your making one. I would love to play it so ill help everything.
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Re: Pacman (good clone)

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