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Pacman (good clone)

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Pacman (good clone)

Post by The Dark Ninja on Sat Nov 21, 2009 11:33 pm

this project is to make a clone of pacman most people who try to recreate pacman with GM do not make the ghost's A.I. right, i am going to try to Razz i know a site that tells me the ghost's A.I. now i am going to make it in GM it is also going to have a rack test to skip levels and the famouse pacman kill screen,i have coaght pacman fever too, Very Happy and i am going to get good sound and right speed scatter mode and stuff correct,
wish me luck. Razz Razz Razz Razz Razz
^
|
pacmans

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Re: Pacman (good clone)

Post by Sparx the Cy-Wolf on Sun Nov 22, 2009 4:52 pm

is this the same game we were discussing about a millennium ago?
By the way your pacmen are moonwalking....they're going in the wrong direction.

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Re: Pacman (good clone)

Post by fooey on Sun Nov 22, 2009 5:42 pm

weoohoo! mj pacs!

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Re: Pacman (good clone)

Post by The Dark Ninja on Sun Nov 22, 2009 8:38 pm

no the one that i was talking about forever ago was pacman XP or also known as pacman experiance but it was not that good i am using this site for ghost A.I. and stuff http://home.comcast.net/~jpittman2/pacman/pacmandossier.html

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Re: Pacman (good clone)

Post by Sparx the Cy-Wolf on Sun Nov 22, 2009 9:19 pm

interesting read Very Happy

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Re: Pacman (good clone)

Post by The Dark Ninja on Sun Nov 22, 2009 10:12 pm

yep

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Re: Pacman (good clone)

Post by The SNIC on Sun Nov 22, 2009 10:48 pm

yup, not yep... Razz

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Re: Pacman (good clone)

Post by opticalillusions64 on Mon Nov 23, 2009 1:02 am

I find it annoying on yoyo that so many people upload the pacman example.

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Re: Pacman (good clone)

Post by Sparx the Cy-Wolf on Mon Nov 23, 2009 12:52 pm

They're first timers, they don't know any better....bless them. Razz

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Re: Pacman (good clone)

Post by The Dark Ninja on Tue Nov 24, 2009 12:22 am

mine is just using the pacman sprites for examples none are going to be in it and maze will look the same

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Re: Pacman (good clone)

Post by The SNIC on Tue Nov 24, 2009 12:58 am

right.... I just use blocks to start

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Re: Pacman (good clone)

Post by Sparx the Cy-Wolf on Sat Nov 28, 2009 1:24 pm

how are you going to tackle the ghosts changing direction?
Remember...in the original the ghosts DID NOT reverse direction !

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Re: Pacman (good clone)

Post by CarnivorousA on Sun Nov 29, 2009 12:06 am

Guess you could use something like:

if floor(1) == 0
direction += 90
else
direction += -90

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Re: Pacman (good clone)

Post by fooey on Sun Nov 29, 2009 12:29 am

or ... um... yeah that would work... i guess

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Ive made a game like pacman.

Post by zemonte on Tue Jan 26, 2010 2:39 am

I've made quite a few games like Pacman but lost interest. I get really far but then just moved to my panda game. I dropped that one too. I'm sorta experienced but The only thing I have trouble with is like making right sprite for right thing. I know I have the right code most of the time just never really good at them. EX. Like walking ones. as in 3 frames in a walk. I can do just like changing the sprite when the direction changes. Very Happy I probably lost you guys. But anyways. If you need any help im here.

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