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Game Idea Pacland (working title) 5 1 1

Game Idea Pacland (working title)

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Game Idea Pacland (working title)

Post by CarnivorousA on Sun Sep 06, 2009 1:33 am

First topic message reminder :

I'm making a platform version of pacman. It won't be just a normal pacman but platform game there will be stuff like land mines and turret guns trying to destroy you. It's in 640x480 resolution and 16-bit colour for a retro look, runs smoothly.

I'm not sure how this is going to turn out, so tell me now if I should continue making it or not.

I don't really have an idea for a story, but it starts off the old retro blue look then becomes real. Some ideas I have are:
Pacman realises gaming technology is getting way better so he tries to catch up.
Pacman somehow went to another dimension where there is gravity.
Pacman discovers there are way more dots in the gravity realm then the topdown realm so he goes there to get them.
Pacman... idk.
Ghosts hid all of pacman's dots in the platform realm and he goes to get them back.

I need some more story detail.

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Re: Game Idea Pacland (working title)

Post by Sparx the Cy-Wolf on Mon Sep 21, 2009 9:28 pm

And where did you hear that exactly?
I know the Gameboy version was "Indian" based but still...

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Re: Game Idea Pacland (working title)

Post by The Dark Ninja on Tue Sep 22, 2009 12:03 am

pacman and ghostd with demion mixer

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Re: Game Idea Pacland (working title)

Post by CarnivorousA on Tue Sep 22, 2009 12:04 pm

fooey wrote:idea play through the first mario and throw in pac man and change the enemies or at least for the first level. then do it again with another platformer like sonic

I may be lazy but I'm not that lazy.

I don't mind Pacman and the dimension thingy, but the game isn't really about the dimension thing, more about the ghosts' terrorism plot.

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Re: Game Idea Pacland (working title)

Post by fooey on Tue Sep 22, 2009 8:21 pm

Smile so you noticed my insult.

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Re: Game Idea Pacland (working title)

Post by The Dark Ninja on Tue Sep 22, 2009 11:03 pm

pacman ghosts go on a trip

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Re: Game Idea Pacland (working title)

Post by acermaxi on Wed Sep 23, 2009 8:23 am

I know a title
Gravman
or
pacity

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Re: Game Idea Pacland (working title)

Post by Sparx the Cy-Wolf on Wed Sep 23, 2009 9:28 am

IDEA: Instead of playing as pacman you as one of the ghosts, each of them having a different ability, (speed, higher jumps, able to go through certain walls, etc.) and you have to navigate through several 2D platform mazes, WHILE BEING CHASED BY A GIANT PACMAN ON STEROIDS!

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Re: Game Idea Pacland (working title)

Post by The Dark Ninja on Wed Sep 23, 2009 1:36 pm

lol

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Re: Game Idea Pacland (working title)

Post by Sparx the Cy-Wolf on Wed Sep 23, 2009 6:57 pm

like this guy...
http://www.mobygames.com/game/playstation/ms-pac-man-maze-madness/screenshots/gameShotId,212617/

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Re: Game Idea Pacland (working title)

Post by -js1210- on Thu Sep 24, 2009 12:51 am

Sparx the Cy-Wolf wrote:IDEA: Instead of playing as pacman you as one of the ghosts, each of them having a different ability, (speed, higher jumps, able to go through certain walls, etc.) and you have to navigate through several 2D platform mazes, WHILE BEING CHASED BY A GIANT PACMAN ON STEROIDS!


That's an excellent idea Sparx. I think that there should then be levels where you can control the Pacman and you have to catch the ghosts.

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Re: Game Idea Pacland (working title)

Post by The Dark Ninja on Thu Sep 24, 2009 12:51 am

yeah a good idea

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Re: Game Idea Pacland (working title)

Post by Sparx the Cy-Wolf on Thu Sep 24, 2009 8:39 am

-js1210- wrote:
Sparx the Cy-Wolf wrote:IDEA: Instead of playing as pacman you as one of the ghosts, each of them having a different ability, (speed, higher jumps, able to go through certain walls, etc.) and you have to navigate through several 2D platform mazes, WHILE BEING CHASED BY A GIANT PACMAN ON STEROIDS!


That's an excellent idea Sparx. I think that there should then be levels where you can control the Pacman and you have to catch the ghosts.


Hang on I got confused, I missed out a word and I "think" everybody missed something, do mean:

1. You play as pacman navigating through 2D mazes to catch the ghosts while being chased by a giant pacman on steroids yourself.

OR

2.You play as one of the ghosts who have to navigate through the 2D mazes while avoiding the giant pacman on steroids.

I actually meant the second idea but the first one doesn't seem bad either.

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Re: Game Idea Pacland (working title)

Post by CarnivorousA on Fri Sep 25, 2009 12:20 am

You should do that.
Call it "Pacman + PCP"

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Re: Game Idea Pacland (working title)

Post by -js1210- on Fri Sep 25, 2009 1:42 am

Sparx the Cy-Wolf wrote:
-js1210- wrote:
Sparx the Cy-Wolf wrote:IDEA: Instead of playing as pacman you as one of the ghosts, each of them having a different ability, (speed, higher jumps, able to go through certain walls, etc.) and you have to navigate through several 2D platform mazes, WHILE BEING CHASED BY A GIANT PACMAN ON STEROIDS!


That's an excellent idea Sparx. I think that there should then be levels where you can control the Pacman and you have to catch the ghosts.


Hang on I got confused, I missed out a word and I "think" everybody missed something, do mean:

1. You play as pacman navigating through 2D mazes to catch the ghosts while being chased by a giant pacman on steroids yourself.

OR

2.You play as one of the ghosts who have to navigate through the 2D mazes while avoiding the giant pacman on steroids.

I actually meant the second idea but the first one doesn't seem bad either.


I'm saying that there should be both kinds of levels. Some you play as Pacman. others as Ghosts. Each would have different gameplay so it would add some variety and fun

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Re: Game Idea Pacland (working title)

Post by Sparx the Cy-Wolf on Fri Sep 25, 2009 12:00 pm

oh I see, so maybe the ghost levels could be set up as a "BONUS LEVEL" or "MINI GAME"...

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