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USERNAME: gamemladmin@gmail.com PASSWORD: gamemlsite Upload Here: http://gameml.iowoi.org/GameML-File-Sharing-h3.htmPlease add only games.Ithaka: adventure RPG
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Ithaka: adventure RPG
Hi pplz! This is my game:
Ithaka beta 0.5
This is the .exe version:
Ithaka beta 0.4 exe
Plz rate, comment and post to tell me what else i can do.
I will update it every so often.
NEXT UPDATE:even more weaponz
Ithaka beta 0.5
This is the .exe version:
Ithaka beta 0.4 exe
Plz rate, comment and post to tell me what else i can do.
I will update it every so often.
NEXT UPDATE:even more weaponz
Last edited by Dez1100 on Thu Aug 20, 2009 9:46 am; edited 5 times in total (Reason for editing : update to 0.5)

Dez1100- GameML Basic

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Re: Ithaka: adventure RPG
Cool, really neds enemies tough. Also changing classes was difficult to do, cause it was hard to squeeze between those 2 blocks, other than that nice job.
Also I think a good idea might be to add some RPG elements, like buying different swords/shields, getting potions to buy, and being able to level up.
Also I think a good idea might be to add some RPG elements, like buying different swords/shields, getting potions to buy, and being able to level up.

-js1210-- Super 500 GML

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Re: Ithaka: adventure RPG
I liked the look, style, I just didn't get what I was supposed to do. And the game information is blank so I had to figure everything out myself.
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CarnivorousA- Moderator

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Re: Ithaka: adventure RPG
Cool, decent original graphics!
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3d- Admin

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Re: Ithaka: adventure RPG
Does anyone have any ideas 4 how i can make enemies?

Dez1100- GameML Basic

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Re: Ithaka: adventure RPG
A good idea for a forest enemy would an evil plant. It would stay in one position and lunge out at you. I think it would be pretty easy to program, but if you need help I could help out.

-js1210-- Super 500 GML

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Re: Ithaka: adventure RPG
Never mind... i figured it out.

Dez1100- GameML Basic

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Re: Ithaka: adventure RPG
That plant idea sounds good! i think i'll use that (credit included).
Last edited by Dez1100 on Sun Aug 16, 2009 2:33 am; edited 1 time in total

Dez1100- GameML Basic

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Re: Ithaka: adventure RPG
Dez1100 wrote:That plant idea sounds good! i think i'll use that (credit included).
Awesome!

-js1210-- Super 500 GML

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Re: Ithaka: adventure RPG
Any1 got any ideas 4 desert enemies?

Dez1100- GameML Basic

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Re: Ithaka: adventure RPG
Desert beatles, Mummies, Worms that come out of the ground and attack you, swarms of Locust, Scorpions

The Puppet Master- Game5L

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Re: Ithaka: adventure RPG
snakes and sidewinders, spiders, wasps, lizards and geckos that are dangerous, rats, cacti (it doesn’t move).The Puppet Master wrote:Desert beatles, Mummies, Worms that come out of the ground and attack you, swarms of Locust, Scorpions

gogame1315- GameML Adventurer

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Re: Ithaka: adventure RPG
Put the Puppet Master there, he's an imaginary evil killer, he'll suit a game perfectly 
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Re: Ithaka: adventure RPG
Any1 know how to program the buying weapons thing?
Also more ideas 4 places
Also more ideas 4 places

Dez1100- GameML Basic

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Re: Ithaka: adventure RPG
Here's a quick example
Weapon-Iron Sword
Cost-$2500
if !global.weapon=iron && money>2500 //if you don't already have the sword(optional)and you have enough money
{
global.weapon=iron //sets the weapon to iron sword
money-=2500 //subtracts the money
storedisplay.showiron=0 //showiron determines it so that it doesn't show the iron sword in the store display anymore(once again optional)
}
And then you can set all the other stuff for the power, look, speed, ect. of the sword. Like
if global.weapon=iron
{
power=5
speed=3
sprite_index=spr_iron
}
Hope that helps.
Also an idea...Fortress level
Weapon-Iron Sword
Cost-$2500
if !global.weapon=iron && money>2500 //if you don't already have the sword(optional)and you have enough money
{
global.weapon=iron //sets the weapon to iron sword
money-=2500 //subtracts the money
storedisplay.showiron=0 //showiron determines it so that it doesn't show the iron sword in the store display anymore(once again optional)
}
And then you can set all the other stuff for the power, look, speed, ect. of the sword. Like
if global.weapon=iron
{
power=5
speed=3
sprite_index=spr_iron
}
Hope that helps.
Also an idea...Fortress level

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» Unentertained Sin's "Adventure,"
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:: Game Making :: WIP (Work in Progress) :: Your WIP
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