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Ithaka: adventure RPG

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Ithaka: adventure RPG

Post by Dez1100 on Wed Jul 08, 2009 11:43 pm

Hi pplz! This is my game:
Ithaka beta 0.5

This is the .exe version:
Ithaka beta 0.4 exe
Plz rate, comment and post to tell me what else i can do.

I will update it every so often.
NEXT UPDATE:even more weaponz


Last edited by Dez1100 on Thu Aug 20, 2009 9:46 am; edited 5 times in total (Reason for editing : update to 0.5)

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Re: Ithaka: adventure RPG

Post by -js1210- on Wed Jul 15, 2009 6:00 pm

Cool, really neds enemies tough. Also changing classes was difficult to do, cause it was hard to squeeze between those 2 blocks, other than that nice job.

Also I think a good idea might be to add some RPG elements, like buying different swords/shields, getting potions to buy, and being able to level up.

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Re: Ithaka: adventure RPG

Post by CarnivorousA on Thu Jul 16, 2009 12:46 am

I liked the look, style, I just didn't get what I was supposed to do. And the game information is blank so I had to figure everything out myself.

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Re: Ithaka: adventure RPG

Post by 3d on Thu Jul 16, 2009 1:17 am

Cool, decent original graphics!

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Re: Ithaka: adventure RPG

Post by Dez1100 on Sat Jul 18, 2009 12:30 am

Does anyone have any ideas 4 how i can make enemies?

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Re: Ithaka: adventure RPG

Post by -js1210- on Sat Jul 18, 2009 12:36 am

A good idea for a forest enemy would an evil plant. It would stay in one position and lunge out at you. I think it would be pretty easy to program, but if you need help I could help out.

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Re: Ithaka: adventure RPG

Post by Dez1100 on Sat Jul 18, 2009 1:08 am

Never mind... i figured it out.

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Re: Ithaka: adventure RPG

Post by Dez1100 on Sat Jul 18, 2009 1:10 am

That plant idea sounds good! i think i'll use that (credit included).


Last edited by Dez1100 on Sun Aug 16, 2009 2:33 am; edited 1 time in total

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Re: Ithaka: adventure RPG

Post by -js1210- on Sat Jul 18, 2009 1:12 am

Dez1100 wrote:That plant idea sounds good! i think i'll use that (credit included).


Awesome!

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Re: Ithaka: adventure RPG

Post by Dez1100 on Sat Aug 01, 2009 1:23 am

Any1 got any ideas 4 desert enemies?

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Re: Ithaka: adventure RPG

Post by The Puppet Master on Sat Aug 01, 2009 2:27 am

Desert beatles, Mummies, Worms that come out of the ground and attack you, swarms of Locust, Scorpions

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Re: Ithaka: adventure RPG

Post by gogame1315 on Sat Aug 01, 2009 5:10 am

The Puppet Master wrote:Desert beatles, Mummies, Worms that come out of the ground and attack you, swarms of Locust, Scorpions
snakes and sidewinders, spiders, wasps, lizards and geckos that are dangerous, rats, cacti (it doesn’t move).

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Re: Ithaka: adventure RPG

Post by CarnivorousA on Sat Aug 01, 2009 11:45 pm

Put the Puppet Master there, he's an imaginary evil killer, he'll suit a game perfectly Razz

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Re: Ithaka: adventure RPG

Post by Dez1100 on Sun Aug 16, 2009 2:34 am

Any1 know how to program the buying weapons thing?


Also more ideas 4 places

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Re: Ithaka: adventure RPG

Post by -js1210- on Sun Aug 16, 2009 3:33 am

Here's a quick example
Weapon-Iron Sword
Cost-$2500

if !global.weapon=iron && money>2500 //if you don't already have the sword(optional)and you have enough money
{
global.weapon=iron //sets the weapon to iron sword
money-=2500 //subtracts the money
storedisplay.showiron=0 //showiron determines it so that it doesn't show the iron sword in the store display anymore(once again optional)
}

And then you can set all the other stuff for the power, look, speed, ect. of the sword. Like
if global.weapon=iron
{
power=5
speed=3
sprite_index=spr_iron
}

Hope that helps.

Also an idea...Fortress level

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