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The Metal Sonic Triology 5 5 2

The Metal Sonic Triology

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The Metal Sonic Triology

Post by Sparx the Cy-Wolf on Wed Jun 10, 2009 7:34 pm

It's a 2D shooter where you try and reach eggman base in space and Where you takon countless robots.

I've also recently updated slightly,making Metal Sonic Go Diagonal, Making enemy bullets larger so they're easier to dogde and a second boss in the level 2 stage, though I do think it needs a little tweaking, next I be finishing off the first part by doing the third level.

Why a triology?
Well to be honest the end result you see is actually the fifth attempt at trying to make the game.
Each I tried to make the game before the file always seems to get corrupted somehow.
So to play it safe I make the "game" into "games", this way I can deliver more quicker hopefully don't end up corrupting more files.

Here the link to it:[url=http://www.yoyogames.com/games/show/74880#PLAY THIS GAME![/URL]

Is there any improvements that should be made?
Or do you have ideas that could help improvethe game?



TELL ME!!!

TOTAL NUMBER OF PLAYS: 604


Last edited by Sparx the Cy-Wolf on Mon Jan 25, 2010 1:54 pm; edited 1 time in total

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Re: The Metal Sonic Triology

Post by Bakuboy on Thu Jun 11, 2009 10:45 am

When i played it, i went through the top and bottom.(but u already knew that)
If u could, make it have LESS enemies and/or when i was dodging bullets, i went up and was far from the top but i lost a life.

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Re: The Metal Sonic Triology

Post by Sparx the Cy-Wolf on Thu Jun 11, 2009 11:35 am

Would you prefer it if the rate of the enmies was just slo... Suspect
Yeah I can that.

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Re: The Metal Sonic Triology

Post by Bakuboy on Fri Jun 12, 2009 7:58 pm

thnks!

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Re: The Metal Sonic Triology

Post by Sparx the Cy-Wolf on Tue Jun 23, 2009 8:18 am

Ok Bakuboy, I fixed the border problem and made less enemieis appear on screen, however, the first level did seem too easy to me so I made the first level a little more difficult, only slightly of course.

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Re: The Metal Sonic Triology

Post by Bakuboy on Tue Jun 23, 2009 3:10 pm

thnks!

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Re: The Metal Sonic Triology

Post by Sparx the Cy-Wolf on Tue Aug 25, 2009 8:44 am

Version 1.3 is now out!
Updates:

1.When you die you get to restart the level instead of the whole game, but the score resets.

2. First boss has been tweaked again.

3.Second boss has been tweaked majerly

4.Bosses will now be introduced

5.Various sound effects have been changed as well as the boss music ( maybe subject to change again)

I'll now be working on the third level....and trust me it will be ......interesting
Twisted Evil

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Re: The Metal Sonic Triology

Post by Sparx the Cy-Wolf on Thu Oct 08, 2009 7:17 pm

Question: is it considered cheating if you delete a posted game, and then re-post it as if it were brand new?
I just noticed that not many people will play this game as much every time I upload a new version than when they did when it first got uploaded.

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Re: The Metal Sonic Triology

Post by The Dark Ninja on Thu Oct 08, 2009 11:11 pm

no it is not but it is sort of rude deleting people posts
but it is proper do just updated instead of deleting

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Re: The Metal Sonic Triology

Post by Sparx the Cy-Wolf on Fri Oct 09, 2009 11:13 am

yeah your probably right, I'll just have to depended on the second and third games when I get them posted!

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Re: The Metal Sonic Triology

Post by Sparx the Cy-Wolf on Fri Oct 16, 2009 10:56 pm

Everybody get those demo's I sent?
Care to comment?

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Re: The Metal Sonic Triology

Post by The Dark Ninja on Fri Oct 16, 2009 11:05 pm

just awesome

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Re: The Metal Sonic Triology

Post by Sparx the Cy-Wolf on Sat Oct 17, 2009 8:10 am

Thanks, but is there anything you think may need improving/
You to have to understand, I want to get this right the first time, and not end up uploading it several times.

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Re: The Metal Sonic Triology

Post by The Dark Ninja on Sat Oct 17, 2009 3:34 pm

you could add bombs that go horizantel so you had to move up and down to miss them you could also do that with the rockets

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Re: The Metal Sonic Triology

Post by Sparx the Cy-Wolf on Sat Oct 17, 2009 7:21 pm

I could, but then again that's what the eggrobo's are for.
I don't want to pressurise the player with too many things to dodge.
The rockets I will do though, I was intending to do that anyway

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